Difference between revisions of "Main Page"

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(Information For Scripters)
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*[[ALiVE Fundamentals|Core features]]
 
*[[ALiVE Fundamentals|Core features]]
 
*[[Quickstart|Quickstart: Making a Simple Mission]]
 
*[[Quickstart|Quickstart: Making a Simple Mission]]
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 +
= Making Missions with ALiVE =
 
*[[Mission Editing|Tutorials & Videos]]
 
*[[Mission Editing|Tutorials & Videos]]
 
*[[Building a Campaign|Campaign Building Demo]]
 
*[[Building a Campaign|Campaign Building Demo]]
 
*[https://medium.com/the-creation-of-alive-uprising Grube's In Depth Guide to ALiVE Asymmetric: Uprising!]
 
*[https://medium.com/the-creation-of-alive-uprising Grube's In Depth Guide to ALiVE Asymmetric: Uprising!]
*[[ORBAT_Tool|How to use the ORBATRON]]
 
  
= Support =
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= Units & Factions =
*[http://alivemod.com/forum ALiVE support forum]
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*[[Supported Factions|Factions known to work with ALiVE]]
*[[FAQ|Frequently Asked Questions]]
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*[[Unit_Mod_Config_Standardisation|Unit mod authors config standardisation]]
*[[Troubleshooting]]
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*[[ORBAT_Tool|Creating Custom Factions with ORBATRON]]
 
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*[[Declaring Faction Mappings|Old manual faction mapping method (superseded by ORBATRON)]]
 
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= Information For Editors =
+
  
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= Maps & Map Indexing =
 
*[[Supported Maps|List of Maps Indexed for ALiVE]]
 
*[[Supported Maps|List of Maps Indexed for ALiVE]]
*[[Supported Factions|Factions known to work with ALiVE]]
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*[[Map Indexing|Instructions for using the Map Indexing Tool]]
 
+
 
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= Information For Scripters =
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*[[Scripting Overview|Overview for scripters - glossary of ALiVE internal terms, overview of available global variables and functions]]
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= Advanced Scripting =
*[[Script Snippets|Script Snippets for working with ALiVE API's]]
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*[[Scripting Overview|Overview of ALiVE terms, global variables and functions]]
*[[Functions|Advanced Functions and Tech Info]]
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*[[Script Snippets|Script Snippets for working with ALiVE]]
 
*[[Custom Blacklists|Customizing Unit Blacklists at the mission level]]
 
*[[Custom Blacklists|Customizing Unit Blacklists at the mission level]]
*[[Declaring Faction Mappings|Declaring a faction mapping to allow mod factions to work]]
 
 
= Information For Modders =
 
 
*[[Unit_Mod_Config_Standardisation|Unit mod authors config standardisation]]
 
*[[Map Indexing|Instructions for using the Map Indexing Tool]]
 
  
 +
= Support =
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*[http://alivemod.com/forum ALiVE support forum]
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*[[FAQ|Frequently Asked Questions]]
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*[[Troubleshooting]]
  
 
= Licensing & Credits =
 
= Licensing & Credits =
 
 
*[[License|End User License]]
 
*[[License|End User License]]
 
*[[Credits|Dev Team & Credits]]
 
*[[Credits|Dev Team & Credits]]
  
 
[[Category:ALiVE_Modules]] [[Category:War Room]] [[Category:Tutorials]]
 
[[Category:ALiVE_Modules]] [[Category:War Room]] [[Category:Tutorials]]

Revision as of 12:39, 22 December 2016


Alive logo bif-1-.jpg

Version 1.2.3


ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.


Icon sys profile.png
   
Icon mil opcom.png
   
Icon civ CO.png
   
Icon sys rwg.png
   
Icon nme SEP2.png
   
Icon sys data.png
 
ALiVE Core Systems
   
ALiVE Military
   
ALiVE Civilian
   
ALiVE Player
   
ALiVE Ambience
   
ALiVE Data
 


Getting Started

Module Schematic, many thanks to Mazza.

Making Missions with ALiVE

Units & Factions

Maps & Map Indexing

Advanced Scripting

Support

Licensing & Credits